Designing Asynchronous Online Discussion Forum Interface and Interaction Based on the Community of Inquiry Framework

Authors

  • Lintang Matahari Hasani Faculty of Computer Science, Universitas Indonesia https://orcid.org/0000-0003-4850-1552
  • Harry Budi Santoso Faculty of Computer Science, Universitas Indonesia
  • Kasiyah Junus Faculty of Computer Science, Universitas Indonesia

DOI:

https://doi.org/10.19173/irrodl.v23i2.6016

Keywords:

community of inquiry, interaction design, e-learning, user-centered design

Abstract

The community of inquiry (CoI) framework describes a process for creating collaborative learning through three elements or presences: social, cognitive, and teaching. Despite its popularity among researchers and practitioners, use of the CoI model is limited to mapping instructional activities, which are yet to be developed into an interaction design for online collaborative learning intended to support the CoI presences. This study was aimed at developing the interaction design of an asynchronous online discussion forum employing a user-centered design method contextualized to the learning-centered design approach. Seven scenario and user interfaces were created to facilitate one introductory activity and four phases of inquiry. The design was evaluated through contextual interviews with ten students. The interviews revealed that the prototype encouraged and supported (a) introductory activity (social presence), (b) idea exploration (cognitive presence), (c) summarizing the discussion (cognitive presence), and (d) facilitating discussion (teaching presence). Future research could be aimed at improving the proposed design based on recommendations and developing a fully functional working system to be tested in real settings.

References

Anderson, T. (Ed.). (2008). The theory and practice of online learning. Athabasca University Press. https://read.aupress.ca/projects/the-theory-and-practice-of-online-learning

Aparicio, M., Bacao, F., & Oliveira, T. (2016). An e-learning theoretical framework. Educational Technology & Society, 19(1), 292–307. http://www.jstor.org/stable/jeductechsoci.19.1.292

Athabasca University, Centre for Distance Education. (2021). About the framework: An introduction to the community of inquiry. http://thecommunityofinquiry.org/coi

Bransford, J. D., Brown A. L., & Cocking, R. R. (Eds.). (2000). How people learn: Brain, mind, experience, and school: Expanded edition. National Academy Press.

Dhar, D., & Yammiyavar, P. (2012). Design approach for e-learning systems: Should it be user centered or learner centered. In S. Murthy & D. Sampson (Eds.), Proceedings: 2012 IEEE fourth international conference on technology for education (pp. 239–240). IEEE. https://doi.org/10.1109/T4E.2012.57

Dunlap, J. C., & Lowenthal, P. R. (2018). Online educators’ recommendations for teaching online: Crowdsourcing in action. Open Praxis, 10(1), 79–89. https://openpraxis.org/articles/10.5944/openpraxis.10.1.721/

Faisal, T. A., Junus, K., & Santoso, H. B. (2020). Development of the online collaborative summarizing feature on student-centered e-learning environment. In S. Yazid (Chair), Proceedings: ICACSIS 2019: 11th international conference on advanced computer science and information systems, (pp. 435–440). IEEE. https://doi.org/10.1109/ICACSIS47736.2019.8979883

Fiock, H. S. (2020). Designing a community of inquiry in online courses. The International Review of Research in Open and Distributed Learning, 21(1), 135–153. https://doi.org/10.19173/irrodl.v20i5.3985

Garrison, D. R. (2016). Thinking collaboratively: Learning in a community of inquiry. Routledge.

Garrison, D. R., & Anderson, T. (2003). E-learning in the 21st century: A framework for research and practice. Routledge.

Garrison, D. R., & Arbaugh, J. B. (2007). Researching the community of inquiry framework: Review, issues, and future directions. Internet and Higher Education 10(3), 157–172. https://doi.org/10.1016/j.iheduc.2007.04.001

Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based environment: Computer conferencing in higher education. The Internet and Higher Education, 2(2), 87–105. https://doi.org/10.1016/S1096-7516(00)00016-6

Hendry, G. D., Frommer, M., & Walker, R. A. (1999). Constructivism and problem-based learning. Journal of Further and Higher Education, 23(3), 369–371. https://doi.org/10.1080/0309877990230306

Junus, K., Suhartanto, H., Suradijono, S. H. R., Santoso, H. B., & Sadita, L. (2019). The community of inquiry model training using the cognitive apprenticeship approach to improve students’ learning strategy in the asynchronous discussion forum. Journal of Educators Online, 16(1), 1–17. https://files.eric.ed.gov/fulltext/EJ1204388.pdf

Laal, M., Laal, M., & Kermanshahi, Z. (2012). 21st century learning: Learning in collaboration. Procedia - Social and Behavioral Sciences, 47, 1696–1701. https://doi.org/10.1016/j.sbspro.2012.06.885

Lazar, J., Feng, J. H., & Hochheiser, H. (2017). Research methods in human-computer interaction (2nd Edition). Morgan Kaufmann.

Lipman, M. (2003). Thinking in education (2nd ed.). Cambridge University Press.

Nielsen, J. (2020, November 15). 10 Usability heuristics for user interface design. NN/g Nielsen Norman Group. https://www.nngroup.com/articles/ten-usability-heuristics/

Nielsen, J. (2012, January 3). Usability 101: Introduction to usability. NN/g Nielsen Norman Group. https://www.nngroup.com/articles/usability-101-introduction-to-usability/

Sangrà, A., Vlachopoulos, D., & Cabrera, N. (2012). Building an inclusive definition of e-learning: An approach to the conceptual framework. The International Review of Research in Open and Distributed Learning, 13(2), 145–159. https://doi.org/10.19173/irrodl.v13i2.1161

Sharp, H., Preece, J., & Rogers, Y. (2019). Interaction design: Beyond human-computer interaction (5th ed.). Wiley.

Shea, P., Hayes, S., Vickers, J., Gozza-Cohen, M., Uzuner, S., Mehta, R., & Rangan, P. (2010). A re-examination of the community of inquiry framework: Social network and content analysis. The Internet and Higher Education, 13(1-2), 10-21. http://dx.doi.org/10.1016/j.iheduc.2009.11.002

Shneiderman, B., & Plaisant, C. (2005). Designing the user interface: Strategies for effective human-computer interaction (4th ed.). Pearson Education.

Stephens, G. E., & Roberts, K. L. (2017). Facilitating collaboration in online groups. Journal of Educators Online, 14(1), 1–16. https://files.eric.ed.gov/fulltext/EJ1133614.pdf

Stewart, M. K. (2017). Communities of inquiry: A heuristic for designing and assessing interactive learning activities in technology-mediated FYC. Computers and Composition, 45, 67–84. https://doi.org/10.1016/j.compcom.2017.06.004

Sun, Y., Franklin, T., & Gao, F. (2015). Learning outside of classroom: Exploring the active part of an informal online English learning community in China. Visual Communication and Technology Education Faculty Publications, 38. https://scholarworks.bgsu.edu/vcte_pub/38

U.S. Department of Health and Human Services. (2006). User-centered design basics. In The research-based web design and usability guidelines, enlarged/expanded edition. https://www.usability.gov/what-and-why/user-centered-design.html

Valverde-Berrocoso, J., Garrido-Arroyo, M. d. C., Burgos-Videla, C., & Morales-Cevallos, M. B. (2020). Trends in educational research about e-learning: A systematic literature review (2009–2018). Sustainability, 12(12), 5153. https://doi.org/10.3390/su12125153

Vaughan, N. D., Cleveland-Innes, M., & Garrison, R. D. (2013). Teaching in blended learning environments: Creating and sustaining communities of inquiry. Athabasca University Press. https://read.aupress.ca/projects/teaching-in-blended-learning-environments

Published

2022-05-02

How to Cite

Hasani, L. M., Santoso, H. B., & Junus, K. . (2022). Designing Asynchronous Online Discussion Forum Interface and Interaction Based on the Community of Inquiry Framework. The International Review of Research in Open and Distributed Learning, 23(2), 191–213. https://doi.org/10.19173/irrodl.v23i2.6016

Issue

Section

Research Articles